Have you just bought some Gioteck products? Or maybe you got one as a gift?

If you need help with the product, we will be posting links to videos and articles below. Of course if those fail to help you with the product we urge you to contact tech support by clicking on this link and following the instructions. We are here to help!

We have updated the setup instructions for the WA-1, our wireless adapter for Xbox 360. You can see them HERE

Unboxing and basic setup guides for our EX-06 Wireless headsets can be seen via these links. PC/MAC, Xbox 360, PS3  (PS4 to follow).

Unboxing and basic setup guides for our EX-05s WIRED headsets can be seen via these links. PC/Mac, Xbox 360, PS3 (PS4 to follow).

Unboxing and basic setup guides for our MH-1, EX3-R and EX-03 PS4 voice only headsets can be seen via this LINK.

Unboxing and basic setup guide for the PS4 ONLY version of the EX-06 can be seen via this LINK.

Unboxing and basic setup guide for the PS4 HS-1 and AX-1 can be seen via this LINK.

Unboxing and basic setup guide for the PS4 ONLY version of the EX-05s Wired headset can be found via this LINK.

 

 

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ENHANCE YOUR ENTERTAINMENT EXPERIENCE WITH THE GIOTECK FL SERIES

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Multi-functional headsets designed for use across gaming, music, movies, media and mobile devices whilst also doubling as mobile and Bluetooth® speakers Compatible with all gaming platforms, the Gioteck FL Series is a new range of unique, practical and multi-functional headsets designed to deliver on every front.

The newest headset series is stamped with the same design and gaming necessities that Gioteck has become renowned for, including integrated stereo game sound and crystal-clear voice communication to create a truly immersive audio gaming experience.

The FL Series boast a super-comfortable, high quality finish with all the essential features required for extended gaming sessions. With adjustable, silicon durable padded headbands and open cell foam to keep the ear cups cool, the FL headsets are designed for hours of continuous play without sacrificing comfort and quality.

Providing practical gaming solutions, the FL headsets feature on-ear controls that include volume management and a microphone mute switch allowing the user to make quick adjustments to the audio and voice whilst avoiding any game play interference. The left ear cup also houses a fully flexible microphone that can be moved and adjusted to suit the user.

Multi-functional and flexible in design, this is a gaming accessory engineered to accommodate for wider lifestyle passions and entertainment enhancement. With Bluetooth® compatibility, the FL series can be used for making or answering phone calls whilst gaming or on the move.

The FL300 and FL400 models also feature fully detachable ear cups, doubling up as Bluetooth® wireless speakers at the click of a button. Providing perfect music and movie functionality, the earcups can be released from the headband and connected together through an audio jack 1.3m cable provided.

A press mode select button allows the user to seamlessly switch audio from internal to external speakers, providing an unrivalled high quality sound. The ear cup speakers can then be connected to mobile devices via Bluetooth® whilst also allowing the user to play game audio in this mode.

Available in August, the FL Series will be Gioteck’s headline attraction at E3, taking place between the 16th and 18th of June in the Concourse Hall, Los Angeles Convention Center.

For more information on the FL series and additional product ranges, visit www.gioteck.com.

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FL100

KEY FEATURES:
• Wired mono headset
• Noise isolating microphone
• Retractable and flexible microphone
• Internally folding & 180° rotating ear cup
• Silicon durable headband for super comfort
• Adjustable for a secure fit

Colours: Black
MSRP: From 24.99 $ – 24.99 € – 19.99 £
Available: From August/September, 2015

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FL200

KEY FEATURES:
• Lightweight, wired stereo headset
• External speaker sound capability
• Retractable flexible microphone with mute LED status
• Internally folding & 180° rotating ear cups
• Open cell ear foam to keep ears cool
• Silicon durable headband for super comfort
• Adjustable headband for a secure fit
• Simple plug and play
• Universal or platform specific packaging options
• Compatible with PS4, XBOX, PC, Mac, Mobile, Tablet

Colours: Black, Blue, Green
MSRP: From 59.99 $ – 59.99 € – 49.99 £
Available: From August/September, 2015

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FL300

KEY FEATURES:
All features for FL-200 PLUS:
• Bluetooth® compatible
• Unique chassis design with simple to remove ear-cups for use as Stereo BT desktop speakers
• On ear controls for play/pause, mode, volume up/down, mute, answer/hang up call
• Compatible with PS4, XBO, PC, Mac, Mobile, Tablet

Colours: Black, Green, Red, Blue
MSRP: From 79.99 $ – 79.99 € – 59.99 £
Available: From August/September, 2015

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FL400

KEY FEATURES:
• Bluetooth and 2.4GHZ compatible
• External amplified speakers
• Unique chassis design with simple to remove ear-cups for use as Stereo BT desktop speakers
• Retractable flexible mic with mute LED status
• Internally folding and 180° rotating earcups
• Adjustable headband for super comfort
• Includes RF dongle for RF Wireless to PS4
• Compatible with XBO, PS4, PS3, PC, Mac, Mobile, Tablet

Colours: Blue accent
MSRP: From 129.99 $ – 129.99 € – 89.99 £
Available: From August/September, 2015

 

 

SET THE STANDARD FOR ON-EAR GAMING AUDIO WITH THE GIOTECK LP-01

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PS4 Bluetooth® chat headset also compatible with PS3, phones, tablets and other Bluetooth media devices

KEY FEATURES:
• Bluetooth® compatible
• Bluetooth® allows chat functionality
• Unique modern design
• Reversible ear hook to enable left/right hand side wearable options
• Noise isolating microphone
• Power status light
• Compatible with PS3, phones/tablets and other Bluetooth® media devices
• Easy control on ear functions allowing on/off, volume up/down, mute, answer/end call

Colours: Black, Red, Blue
MSRP: From 34.99 $ – 34.99 € – 29.99 £
Available: From August, 2015

PRODUCT OVERVIEW:
A unique, modern and stylish headset, the LP-01 sets the standard for on-ear gaming audio.

The LP-01 is a high-quality, superb sounding and robust gaming headset. Balancing premium sound acoustics with a first-class noise isolation microphone, the LP-01 allows gamers to enjoy a totally immersive gaming experience without unwanted background sounds or distractions.

Compact and portable, the LP-01 provides all the comfort and practical necessities required from an on-ear headset. On ear controls allow the user to make quick audio alterations whilst reversible ear hooks enable left and right hand side wearable options.

This is a headset that is set to become an indispensable part of your daily routine. Bluetooth® functionality allows the user to play music through a number of different devices, whilst a one-touch phone call control offers crystal-clear, convenient voice communication from your mobile phone.

Available to purchase in black, blue and red colourways, the LP-01 headset highlights Gioteck’s core focuses on modern design, multi-functionality and ease of use; features that are certain to appeal to core and casual gamers alike.

Hitting the market in August, the LP-01 will be Gioteck’s headline attraction at E3, taking place between the 16th and 18th of June in the Concourse Hall, Los Angeles Convention Center.

For more information on the LP-01 and additional product ranges, visit www.gioteck.com.

It was a quite a while back I first found out about Project Cars –

I can’t remember where or when exactly, but at the time I remember casually thinking I’d probably pick it up on Xbox 360 or whatever console I happened to have at the time it arrived – I do enjoy a good racing game, after all.

Fast forward a few years, and after numerous delays Project cars is here, and whilst it has since left older generations of console behind (sorry Wii-U lovers, that includes you too), Project Cars is finally here and has so far had a positive reception from most.

Hailing from plucky British startup Slightly Mad Studios, Project Cars resorted to crowd-funding on Kickstarter, which – like other crowd-funded success stories – has since amassed a growing community of loyal fans, who became deeply involved in the game’s development process.

Backers had the opportunity to choose which cars, racing formulae and tracks would be included in the finished product, and ultimately helped shape the finished product which I was finally lucky enough to get my hands on a few weeks back.

With a next-gen game such as this to review, I even gave my PC a fresh pair of graphical legs in the form of a very powerful GTX 970 graphics card – but as I quickly found out, power isn’t everything (more on this later).

Project Cars is as close to a simulator as you’re likely to get in a modern racing game, with Assetto Corsa being the only rival on PC; whereas console owners have the more arcade-like, but equally brilliant Forza Motorsport 5 to turn to on Xbox One, PS4 owners are rather more unfortunately lumped with the horrendously unfinished DriveClub.

Whilst on the surface Project Cars is a slightly more home-brewed affair, underneath lurks a behemoth of a game, featuring incredibly lifelike recreations of some of the world’s finest tracks, such as Germany’s full Nurburgring Nordschleife, Le Mans, Monza, Spa and Britain’s Silverstone, Brands Hatch and many more.

The whole gamut of racing formula are catered for, from go-karts to LMP1 endurance racing and Formula A single-seater cars (notice, they’re not called Formula 1 – likely because of the huge cost of licensing).  Whether you’d prefer to race an Caterham 7 or an Aerial Atom, a Ford Focus or a Maclaren P1, you’ll get your fix with this particular racer.

Fortunately, there’s little dictation as to where you can start the game’s career mode.  You could either start off in go karts and work your way up, taking offers of participation in open events along the way, or – if you feel you have the skill – you can jump straight into the top flight and compete in the top flight of motor racing.

If you would rather take it a little easier, then Project Cars offers a free practice mode where you can pick the car and track of your choice, and blast away ’til your heart’s content; or alternatively settle in for a quick race weekend in the class of your choice.

The online game mode lets you jump into a race with other drivers, or create your own – should you prefer.  Be warned though, you’ll need to pay close attention to the cars other drivers are choosing and make sure you pick something suitable to keep up.  If you think you’ll get away with Need For Speed-esque corner cutting, you’ll be sorely mistaken; commit racing crimes such as these and your power will be cut, or you’ll lose out on a lap-time.

Creating your own race allows you to choose which driver aids are allowed, the class of cars that are eligible, and which tracks you’ll be competing on – perfect for groups of friends and online car clubs alike.

The Driver Network is Project Cars’ online playground, where you’re given the chance to compete with ghost times of other racers in the community on daily or weekly challenges across a variety of classes and tracks.  I found this more fun than the outright online mode, partly because competing on a kind of time-trial basis always seemed to be more fun and fair.

For those of you looking for the ultimate racing experience with wheel and all, you can set up the game to suit your exact level of skill, but if you’re a bit of a Sunday driver, then fortunately there is a vast array of driver aids which can be turned on.  AI can also be tweaked so that you can ensure your opponents are of a similar driving skill to your own, rather than feeling left behind – or indeed leaving them for dust.

Unlike Forza, GRID and other modern console racers, the racing is a little less forgiving as there is no rewind options – if you mess up, you’ll simply have to swallow your pride and get on with it, or restart the session and try again.

There are no experience points to worry about though, progression is made through the results you attain, which opens up offers from teams in the higher formulae with options available at the end of each season for you to choose your next logical progression.

The look and feel of Project Cars is its biggest attraction; not only does it look absolutely gorgeous (provided you’ve got a powerful enough PC), but the feedback you get from each car is incredibly realistic – even with the Xbox 360 pad I was using (sorry, I don’t have the budget for the proper wheel setup I’d really want).

Every rumble, kerb and bump in the road seems to come through the controller with vivid realism – a feature I’m told is even more pronounced on the Xbox One pad.  These subtle nuances make each type of car feel markedly different to control, meaning you simply can’t jump straight from a kart to a performance car, and master the handling in each straight away. This is why I decided to start off in karts and climb my way up the ladder.

The visuals most definitely seal the deal when it comes to accurately recreating the thrill of Eau Rouge at Spa Francorchamps, or the Porsche curves of Le Mans.  The weather effects are thoroughly next-gen and the detail of each car is quite stunning, especially in the cockpit view.

There are moments where the limited budget shines through, but it’s largely in the fit and finish of the game rather than the actual content than underpins it.

For many people, part of the joy of owning a high-end gaming PC is that you can whack all the settings up to their highest, sit back, and enjoy the console-crushing graphical quality.  Project Cars was the first game to eat my PC alive – and that was after I’d dropped over £250 on a brand new NVIDIA GTX 970 graphics card to play it with.

I first let NVIDIA’s own software set the game to the settings it thought my PC could handle, and I was slightly disappointed to see the visual quality slider bar be below half way; still I fired up Project Cars and got stuck into a couple of blasts in the quick play mode.

Unfortunately, NVIDIA had still been a little optimistic – or so I thought. I fiddled with the settings and turned down things I thought wouldn’t be necessary, and slowly started to see Project Cars change from a 2015’s most beautiful racing simulator into something more reminiscent of 2010.

After further fiddling, I seemed to be getting nowhere, and was becoming increasingly infuriated by a maddening judder that occurred throughout some – but not all -of the races.  After turning to a variety of forums for help, I checked various things – was my CPU bottlenecking performance? Not really.  Was my PC overheating? Nope.

After trying various other suggestions, I went back to fiddling myself, and decided to take the wild decision of turning V-Sync on.  I jumped back into a game and immediately I could see the difference.  Seemingly the game engine was getting too ahead of itself and not synchronising the frame-rate correctly, which made sense considering the annoying juddering, rather than lack of out-right frame rate I was experiencing.

So with v-sync on, and a little more testing, I finally started to get a much more playable experience, but still not with all the settings on that I had thought would be possible.  From all that I’ve read on forums, it ultimately seems that Project Cars has been poorly optimised for the wide range of PC specifications out there, and for some people with AMD GPUs, has been a bit of a nightmare.

These frustrations were a big of a blow for me – and many others – after waiting so long for this game to arrive.  Console gamers are reporting considerably less issues – as you’d expect on the standardised machines they’re playing on.  When you’re playing a game on PC that boasts so much potential – including 4K graphics if you’ve got many thousands of pounds worth of equipment – having to turn settings down and mess around so much to get a playable experience rather spoilt it.

Of course, for all those out there experiencing issues, there are many who have had a delightfully problem-free experience with Project Cars.  If you take into account the stunning visuals, perfect handling and wide assortment of tracks and cars, Project Cars stands way above any of its competitors.

If you are a console gamer then Project Cars is the closest you’ll get to a racing simulator, and has considerably more to offer than most. With PC patches promised and additional content a certainty, I’ll hang on with Project Cars, and hope that the slight performance issues that marred my experience are soon ironed out.

By Ben Stinson

Put on your wellies and dungarees. Farming Simulator 2015 has arrived on Xbox One and Xbox 360!

Take to the fields on your own and turn a few plots of land into a sprawling countryside business, or join up to five of your friends in online multiplayer to split the workload, and the rewards!

The Farming Simulator games have been around on PC since 2007, but this has been my first experience with the series. The build up prior to the games release had been a little hit and miss in terms of reaction from gamers ranging from the entire concept being mocked and laughed at by most, to what I have to say seemed like a bizarre level of excitement from others. It was that excited group who simply couldn’t wait for Farming Simulator 2015 to arrive that peaked my own interest – there had to be something enjoyable about this, and that has proved to be the case.

 

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I have absolutely no interest in farming but what I do enjoy are strategy and simulation games, and Farming Simulator 2015 combines the best of both genres and does a great job of it too. Such a good job in fact that it’s very easy to completely forget yourself, and to forget the fact that you’re quite simply driving a Combine Harvester up and down a field, straight line after straight line, and before you know it your dinner is cold. The cup of tea my girlfriend brought me is stone cold. Hours have passed by and you had absolutely no idea!

There are two game modes for you to choose from. In Career mode you go it alone starting with just three fields, in your choice of two destinations (one in the USA and one slap bang in the middle of Scandinavia). Depending on the difficulty setting you have chosen the assets you begin with will differ. Being new to the series I chose to take the easy option, but even then I was in debt to the bank from the very start! On the plus side I had a ready-to-harvest field of wheat and after a short tutorial process getting me to grips with vehicle controls and selling crops, my farming career had begun.

 

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The game is not as simple as planting seeds, waiting for them to grow, harvesting them and then selling your yield. It is much more in-depth than that… much, much more, in-depth. There are a variety of seeds you can plant in your fields. You may find yourself needing new vehicle parts, or entirely new vehicles, to harvest different crops and there are well over 100 different vehicles in the game allowing you to start up a number of income streams. Stick to fields and crops, opt to herd cattle and keep chickens and sheep too. When you have money to burn, which will take some time, you can place Solar Panels on your lands which will earn you a healthy daily return and the same can be said of Wind Turbines, which cost a measly 1.25 million. Bargain right?

Whatever you choose to do you will need to use your head to plan what needs to be done and in what order to get the best return from your efforts. For example while you harvest a field, you can hire a worker to use another tractor to come along behind you cultivating so the field is ready for more seeds – and behind him, hire another worker to sow those seeds! A little bit of thinking and strategy can play a big part in your success, or failure.

If you get a little lonely, don’t panic! Farming Simulator 2015 supports up to six player multiplayer, allowing you to split the workload and the rewards with your Xbox Live friends. Jump into a party and lose yourselves as you discuss who’s doing what, decide on important purchases which will benefit your farm or just do what our News Editor did last night, and face-plant your tractor into the floor while attempting to pull wheelies. The point is whatever you decide to do in multiplayer there is plenty of fun to be had despite the fact that you’re all just driving around in tractors and other farm equipment. With no interest in farming before this game, I too thought this had no right to be enjoyable, but it has proved me completely wrong.

 

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One criticism of the multiplayer mode, for now at least, is the stability. Personally I’ve had next to no lag issues whatsoever, but a few others who I’ve been playing with have done – and at times it seems to be quite bad. Hopefully that will improve in the near future.

When the hard work is done, you need to cash in on your goods. There are a number of buildings and outlets scattered around the open world maps which all have unique uses. Take your harvest to the Train Station to sell, head to the Shop to collect any new farm vehicles or equipment you buy or to sell old machines you no longer need, head to the Petrol Stations to fill up your Tractors and Harvesters before they’re off the road or head to the Job Boards to see if there are any urgent, well paying orders that you and your workers or friends could fulfil. You’ll also come across Warehouses, Diners, Biogas Plants, Restaurants, Lumber yards, Biomass Heating Plants, Garden Centres and Flour Mills.

The in-game visuals are nothing special by today’s standards, but they are plenty good enough to keep your interest from waning. Frame-rates can at times leave you with slightly jaded animation too but again, it’s really not noticeable enough to detract from the games appeal. The sound on the other hand is quite impressive, with different vehicles sounding different which certainly adds to the feeling of being there on an actual working farm. The controls can be a little tricky to master at first, but Farming Simulator 2015 does a great job of helping you from the very start showing you clearly what buttons do what in each vehicle and once you’ve got them down, you can turn off the automatic tips.

Personally I will be going back to Farming Simulator 2015 again and again. It’s strangely therapeutic and great to play with friends. I will eventually go back to Career Mode too and try to bag some achievements, which at first glimpse sound like a real challenge, but who doesn’t like a challenge?!

So if you’re looking for something a little different to give yourself a breather and some time away from the Battlefield Hardline, the Dying Light, the Destiny, and you’ve enjoyed tycoon games in the past, Farming Simulator 2015 is exactly what you need.

Out now on XBox One and Xbox 360 (both tested) and PS4, PS3 and PC, Mac, PSVita and 3DS

By Scott Hutcheson

I’ll be the first to admit it, I don’t really ‘get’ modern MOBAs (Multiplayer Online Battle Arenas).

Despite their ludicrous success, the likes of League of Legends and DoTa have passed me by and elicited little more than a nonchalant shrug.  Does that make me the perfect candidate to review Petrogylph’s new military based MOBA? Probably not, but at least I can give an impartial opinion from the eyes of someone who can only relate this type of game to playing the likes of Age of Empires online.

So, with excuses out of the way, it’s time to get into the nitty-gritty of what Victory Command is all about.  Unlike most MOBAs, Victory Command (or VC for short) puts you in control of a company of between 2 and 12 units, and thankfully (in my eyes at least) there’s not a wizard, troll or goblin in sight. Each battle arena is comprised of a 5vs5 team battle, where you’re required to out-gun and outwit your rivals with the militia and hardware at your disposal.

Each of the units are hard as nails bad-ass soldiers, tanks or armoured vehicles wielding guns, bombs and bullets – you know, the cool realistic battle fodder you’d expect in a war game.  With more than one unit to control and customise, VC feels more like an RTS in many respects; so if you have ever enjoyed the likes of Toy Soldiers, then you’ll feel a little more at home in this MOBA than many others – which was good news for me!

After a failed Kickstarter attempt by Petroglyph, there is clearly still some belief in the game as they’re trying everything possible to get the game out of the door and onto the hard-drives of MOBA addicts.  Currently in paid early access on Steam, VC will adopt the popular free-to-play route on launch, with the hope of stealing a host of players from the other F2P giants out there.

After spending what I consider to be far too long getting to grips with the game (thanks in no part to the endless amount of menus and options and lack of in-game tutorial), I finally started to make some progress into VC, and on doing so found a whiff of Advanced Wars, a smidgen of World of Tanks and a heap of DoTa inspired gameplay.

One of the most confusing elements it took a while for me to get my head around is the weird balance of vehicles and infantry – let me give you an example.  I found out the hard way that using a tank to kill a single unit of infantry is a complete waste of time, because tanks are considered anti-vehicle weaponry, not anti infantry.  Because of this – and the fact you can only shoot a round every 4 seconds – it’ll take upwards of 2 minutes for a standard tank to kill a single infantry unit, a pointless exercise.

If you’ve equipped a team of vehicles and happen to spawn against an infantry division armed to the teeth with anti-tank weaponry, you are – to put it bluntly – screwed.  This frustration was compounded further by the fact that you only get one life, and no chance to refuel or re-group mid-game.  The only way out is to use proper team work to combine your attacks, and defend each other when needed.

After getting used to these bizarre gameplay quirks, I settled into a few games without getting totally obliterated; each game lasted between 10 and 15 minutes.  This isn’t a dumb game, you have to think about your tactics and figure out the best routes to take on the map, which I largely figured out from following other players and picking up some of their gameplay habits.

IF you get pitched against a similar set of teams, gameplay is fast and furious with the perma-death adding a cautious edge to your every decision.   Each map has a number of focused control points and a variety of terrain, offering canny players the chance to stake out the high ground with some of their squad, whilst bating in the enemy with a few others.

In a style similar to World of Tanks, you start the game by choosing your favoured company – be it infantry, light armoured vehicles or heavy tanks. Each type of unit has a skill tree that allows you to upgrade them and their abilities using a currency earned in-game, so the more you play with one type of unit, the quicker you will be able to upgrade them.

I’m always a little sceptical of the F2P model, as it often means people with more money than sense will pay their way to winning, leading to an unbalanced playing field – whether this becomes the case currently remains to be seen, but so far VC seems to work well without making you feel pressured into laying down the cash.

Where graphics are concerned, VC  mixes the cartoon visuals of a top-down Team Fortress with old school Command & Conquer games, and isn’t overly taxing on an average system.  I was able to comfortably whack all the settings up to their maximum without so much of a hint of slow-down.

Sound is relatively well-crafted too, though the grunts of your units do get a little repetitive after a while – something you’ll be more than used to if you’ve played any RTS games.

 

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Victory Command certainly holds promise, and if you’re into MOBA and RTS games, but are looking for something new, then I’d definitely give it a go.  If – like myself – your experience with MOBAs is a little limited, then it’ll appear daunting at first; I just hope Petroglyph spend a little time polishing the gameplay and introduce some kind of in-game tutorial.

Buy Victory Command on Steam in Early Access, and you’ll get a bunch of extra content including access to more starting companies, soundtracks, and more.

By Ben Stinson

Can’t wait till October for a new Assassin’s game? Now you don’t need to!

Ubisoft, ever trying to expand the game universe of Assassin’s Creed, has delivered the first of three games in this ‘chronicles’ set. They are a set of 2.5D adventures in various historical settings, telling us new stories from the Assassin’s Creed universe. This first title in the series is set in China and features a young girl called Shau Jun, the last remaining assassin in China. She of the short film ‘Embers’.

If you were to ask us to cut to the chase to describe this game it would be… Stealth Inc meets Spiderman on the original DS, meets the art style of LostWinds from the Wii and maybe a challenge map from a recent Batman game. Of course the game has Assassin’s Creed’s gameplay mechanics, especially for the combat, and acrobatics but the core gameplay is not like Assassin’s Creed at all.

Of course this might be refreshing for you, and to be fair as the game feels most alike Stealth Inc, (and to be fair Mark of the Ninja, released a while back) this means that the template it follows is reliable and proven. Chronicles does deliver, whilst it’s not game of the year, it is a satisfying challenge. The word ‘fun’ might be pushing the limits of description, but a satisfying challenge feels right. Each level is in effect a series of rooms to work through with one main mission with sub missions (collect 3 of this, 5 of that), alongside. Work through a room, and then run through into the next space.

 

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Each space is setup with guards patrolling. You can use the Eagle vision to see their routes, or just watch them over time. Each guard is a like a security camera in that they have a cone of vision. This moves as they move, and they can look up or down. If they hear a sound, they investigate, but after around 10 seconds any alert they are responding to ends, should you find a way of going back into the shadows. They will then revert back to their patrol. The game at times pushes the acrobatic element of the series, encouraging you to run through areas, and sometimes even gives you a choice in routes or how to tackle a room.

Combat itself is based on that in the series, but where as in the original games it is possible to be a pretty good fighter, here you really can’t take on more than two enemies at once. This game is all about hiding and assassinating, not brawling. Don’t think that just because it is 2.5D you can swish around the place like the recent Strider remake. You cannot. In ACC: China you need plan your routes and utilise sound to distract guards. Become too reckless and you’ll be quickly killed.

Overall we recommend this game. The sound design is good and the art style is lovely. Not only that but when compared to it’s big brethren it seems bug free! Overall a good start to this trio of games. However time will tell if game 2 and 3 will simply be level packs with a change in art setting. For now check out Assassin’s Creed Chronicles China on Xbox One. Also out on PSN and PC.

By Steven Gurevits. Thanks to Xbox for providing the review copy.